Open Play SDK API başvurusu
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    Interface OperationOutputs

    Başarılı yanıt modeli; 204 void olur.

    interface OperationOutputs {
        addClanXp: ClanMutationResponse;
        createCharacter: CharacterResponse;
        createClan: ClanMutationResponse;
        createClanApplication: ClanMutationResponse;
        createClanInvite: ClanMutationResponse;
        createDefinition: CreateDefinitionResponse;
        createRule: RuleResponse;
        createTrait: TraitResponse;
        createWebhook: CreateWebhookResponse;
        deleteCharacter: void;
        deleteRule: void;
        deleteWebhook: void;
        depositClanTreasury: ClanMutationResponse;
        disableRule: void;
        disbandClan: ClanMutationResponse;
        dryRunRule: DryRunRuleResponse;
        enableRule: void;
        executeCommand: CommandResponse;
        getCharacter: CharacterResponse;
        getCharacterStateAt: StateAtResponse;
        getCharacterStats: CharacterStatsResponse;
        getCharacterTimeline: TimelineResponse;
        getClan: ClanResponse;
        getClanApplication: ClanApplicationResponse;
        getClanInvite: ClanInviteResponse;
        getClanSettings: ClanSettingsResponse;
        getDefinition: DefinitionResponse;
        getLevelCurve: CurveResponse;
        getRule: RuleVersionResponse;
        getWebhook: WebhookResponse;
        kickClanMember: ClanMutationResponse;
        leaveClan: ClanMutationResponse;
        listCharacterEvents: EventPageResponse;
        listCharacters: CharacterListResponse;
        listClans: ClanListResponse;
        listRules: RuleListResponse;
        listWebhooks: WebhookListResponse;
        resolveClanApplication: ClanMutationResponse;
        respondClanInvite: ClanMutationResponse;
        setClanMemberRole: ClanMutationResponse;
        transferClanLeadership: ClanMutationResponse;
        updateClan: ClanMutationResponse;
        updateClanSettings: ClanMutationResponse;
        upsertLevelCurve: CurveResponse;
        withdrawClanTreasury: ClanMutationResponse;
    }
    Index

    Properties

    createCharacter: CharacterResponse
    createClanApplication: ClanMutationResponse
    createClanInvite: ClanMutationResponse
    createDefinition: CreateDefinitionResponse
    createRule: RuleResponse
    createTrait: TraitResponse
    createWebhook: CreateWebhookResponse
    deleteCharacter: void
    deleteRule: void
    deleteWebhook: void
    depositClanTreasury: ClanMutationResponse
    disableRule: void
    dryRunRule: DryRunRuleResponse
    enableRule: void
    executeCommand: CommandResponse
    getCharacter: CharacterResponse
    getCharacterStateAt: StateAtResponse
    getCharacterStats: CharacterStatsResponse
    getCharacterTimeline: TimelineResponse
    getClan: ClanResponse
    getClanApplication: ClanApplicationResponse
    getClanInvite: ClanInviteResponse
    getClanSettings: ClanSettingsResponse
    getDefinition: DefinitionResponse
    getLevelCurve: CurveResponse
    getWebhook: WebhookResponse
    kickClanMember: ClanMutationResponse
    listCharacterEvents: EventPageResponse
    listCharacters: CharacterListResponse
    listClans: ClanListResponse
    listRules: RuleListResponse
    listWebhooks: WebhookListResponse
    resolveClanApplication: ClanMutationResponse
    respondClanInvite: ClanMutationResponse
    setClanMemberRole: ClanMutationResponse
    transferClanLeadership: ClanMutationResponse
    updateClanSettings: ClanMutationResponse
    upsertLevelCurve: CurveResponse
    withdrawClanTreasury: ClanMutationResponse