Keyboard shortcuts

Press ← or → to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

Reward table

Purpose

This page shows a single reward table; the same page also works as the form for creating and editing the table. A table has two parts: chance rows (one is picked in each draw) and always given rewards (given every time, independent of the draw). You can try the table before saving it.

When to use

  • To set up a new reward table for an NPC, creature, tournament or mission.
  • To change chances or amounts.
  • To see where the table is used and the latest rewards given.

Step by step

Create a new table

  1. On the Reward tables page press Yeni ödül tablosu (New reward table).
  2. Write the Ad (Name) and the Anahtar (Key); the key does not change after saving.
  3. Choose Kaç çekiliş (How many draws).
  4. Enter the reward rows with Satır ekle (Add row): kind, what it gives, minimum and maximum amount and chance. You can reorder rows with the up and down arrows.
  5. Complete the sum of the chances to 100%. The total is shown live under the rows; with Kalanı ‘Ödül yok’ yap (Make the rest ‘No reward’) you can give the remainder to a “no reward” row.
  6. If you wish, add draw-independent rewards to the Her zaman verilenler (Always given) section.
  7. Try the table without saving from the Dene (Try) panel on the right.
  8. Write a reason and press Ödül tablosunu oluştur (Create reward table).

Edit the table

  1. On the table’s page press Düzenle (Edit).
  2. Change the rows and press Yeni sürüm olarak kaydet (Save as a new version). Each save is a new version; old versions are not deleted and appear in the version history.

Try the table

The Dene button runs 100 sample draws with the table without saving and summarizes which reward came up how many times. No reward is given and the result changes with every try. If the form is incomplete (for example the chances are not 100%) the button is disabled.

Delete the table

Press Sil (Delete) and write a reason. If the table is used by an NPC rule, mission or content entry it cannot be deleted; the window lists the places that use it. Rewards given in the past are not deleted.

Fields and options

Table information

FieldRequiredDescription
NameYesAt most 120 characters
KeyWhen creatingLowercase letters, digits, hyphens, underscores; does not change later
How many drawsYes1-10

Chance rows (at most 50)

FieldDescription
Reward kindMoney, Item or No reward
WhatCurrency or item
Min, MaxAmount range; if max is empty it is the same as min
Chance %The row’s chance of coming up; the total must be exactly 100%

Always given (at most 10)

Made of the Reward kind (Money or Item), What, Min and Max fields; there is no chance.

Cards on the profile page

  • Şans çubukları (Chance bars), Her zaman verilenler (Always given), Kaç çekiliş (How many draws).
  • Nerede kullanılıyor (Where it is used): NPC rules, missions and content entries that use the table.
  • Son verilen ödüller (Latest rewards given): The latest rewards given from the table; player, source and reward.
  • Sürüm geçmişi (Version history): Each version’s date and row count; the current one has a badge.

Common situations

SituationWhat to do
“Kaydetmek için toplam %100 olmalı” (The total must be 100% to save)Bring the sum of the chances to exactly 100%; for the missing remainder you can use a “No reward” row.
“Kaydetmek için en az bir ödül ekleyin” (Add at least one reward to save)At least one chance row or one “always given” reward is needed.
“Bu anahtarla bir ödül tablosu zaten var” (A reward table with this key already exists)Choose another key; to change the existing table, open it and use Düzenle.
I cannot delete the tableThe table is in use; detach it from the places that use it first. The delete window shows where it is used.
I get an amount errorWrite a money amount in the currency’s decimal format; the minimum is 1 and the maximum is 1,000,000 of the smallest unit.
“Dene” is disabledComplete what is missing in the form; the chances must be 100%.